![]() These mechanics work, but they lack polish. A stamina meter regulates these moves, as well as her more powerful strikes. She also has defensive options, blocking, dodging, and parrying. When the rose in the upper left of the screen fills up enough, she can activate Intoner mode, allowing her to go berserk on enemies. Stronger weapons of each type are found in chests during the game or in the store between missions, and each one can be upgraded with the right item and amount of gold. Zero has 4 types of weapons, able to switch at them on the fly in battle to keep her combo going, and each one has a unique feel. Like the other two in the series, the game plays like Koei-Tecmo’s Musou series. ![]() On the surface, Dido seems calm if sarcastic, but being confronted with ugliness or suffering brings out the cackling sadist in him. This sick young man seethes at having to serve Five, often insulting her to her face. Like his intoner, Four, he tries to hide behind a noble, upstanding demeanor. Every verbal slight and physical pain sets him off and the other characters make fun of him for it, which also gets him going. The dirty old man of the disciples, there literally isn’t anything he can’t turn into a sexual innuendo.ĭecadus is a masochist. Her experiments give him pause, as she seems more interested in her work rather than him. He has a habit of dropping trivia and facts that are incredibly wrong, much to the chagrin of the others in his party. His devotion to Two has him picking up the slack for her catatonic state. She makes her home in the Land of Seas.Ĭent is a pretty guy who’s all confidence and no brains. This tall woman with a lusty appetite loves to overindulge in every way imaginable and she leans on her disciple, Dido, to satisfy her, something he resents. Probing deeper reveals that her idealism is petty and shallow, and she is more motivated by jealousy and anger than anything else. ![]() Her home is the Land of Forests.įour (Ayana Taketatsu/Cristina Valenzuela)įour fights for justice and truth, at least on the surface. The passion she has for her work comes out when she talks about it. While popular with soldiers, Three experiments on them in order to create many of the monsters in the game. She sits on her throne from Cathedral City.Ī cheerful, charitable woman deeply in love with her disciple, Cent, she’s seemingly withdrawn from the world by the time she’s seen in the main game. ![]() Unlike her sisters, One lacks a disciple of her own but makes up for it by having a dragon, Gabriel, instead. She seeks to bring stability to the world through their rule. One is the taciturn leader of the intoners. He is immature, drawing Zero’s ire, and often urges her to resolve things peacefully, instead of jumping to murder. Mikhail is the dragon reincarnated after Micheal’s demise in the prologue, lacking his memories. As she defeats her sisters, she collects their disciples for her own use. She seeks to kill her sisters and put an end to the intoners but the reason why is a mystery. This gruff, coarse woman has a flower growing out of her right eye and the mouth of a sailor. The story balances dramatic shifts between levity and sentimentality, “censoring” itself in a 4th wall breaking stunt one instant and then presenting its mawkish, dark drama in the next, and the host of sociopaths that make up the cast are as bawdy and ridiculous as any others in the series. Yoko Taro and scenario writers Sawako Natori & Hana Kikuchi crafted a cynical, goofy narrative for this game. After a year of recuperation, she sets out again, with a new dragon, Mikhail, by her side. Her first attempt went awry, leaving Michael mortally wounded and Zero in bad shape. One day, Zero, the oldest intoner, decides to take out the others, with the help of a dragon named Michael. Each intoner is aided by a male disciple who serves her and augments her powers. Set a hundred years before the original, the world is ravaged by war and chaos, until the intoners, women imbued with the power of magical song, bring peace to the land. The third game in the series actually serves as prologue. With some of the former staff brought on to help with the project, including the first game’s director, Yoko Taro, and Access Games set to develop, the publisher commissioned this third entry to the series, released at the end of 2013, exclusively for the PlayStation 3. But the rights to the series were held by Square Enix, and someone at the company saw its potential after the success of Nier, the company’s swan song. The company behind Drakengard, Cavia, was disbanded in 2010, absorbed into their parent company, AQ Interactive.
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